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Read/Write Property Behavior

Although you can explicitly specify the return value for a called property getter, there's an easier, more intuitive way to work with read/write properties. By default, any fakeable property that has both a set and get accessor behaves like you might expect. Setting a value and then getting the value returns the value that was set.

var fakeShop = A.Fake<ICandyShop>();

fakeShop.Address = "123 Fake Street";

System.Console.Out.Write(fakeShop.Address); 
// prints "123 Fake Street"

This behaviour can be used to

  • supply values for the system under test to use (via the getter) or to
  • verify that the system under test performed the set action on the Fake