Sometimes you want a call to be ignored. That can be configured like so:
A.CallTo(() => aFake.SomeMethodThatShouldDoNothing()) .DoesNothing();
This is quite close to what a default Fake's unconfigured method will do, but there a few situations where you may need to make the
DoesNothing call explicitly.
If the Fake is strict, an unconfigured call will throw an exception, so
DoesNothing can be used to allow an exception.
DoesNothing can be used to change the behaviour that an already-configured call is supposed to have. For example, if a call is set to throw an exception, that can be overridden. For more on this kind kind of thing, see how to use call repetition limits to change Fakes' behavior.